The specialist stuffs their backpack full of whatever seems valuable and squeezes out the gap in the wall. The pile is an unorganized mess of miscellaneous items, and it's hard to tell what's useful or not without proper expertise.There's too much to fit though the gap without alerting the bandits, so choices have to be made There are blueprints, notebooks, and technical drawings thrown into a large pile on the floor. The bandits were definitely not expecting anyone from this side, and they've left the area unguarded. The gap looks too narrow to get through, but a few claustrophobic moments later-the specialist manages to reach the opposite end.With the coin bag tied tightly behind their back, the scout backs out, rappels down and disappears into the horizon. The bandits seem oblivious to the thief in their midst, and continue to bicker over who's going to win this time. Sneaking from one shadow to the next takes forever, but with every step the big pile of coins becomes closer.The specialist wastes no time and bolts into the woods as the bandits rush in only to find a rope and some loose change on the ground Just as the specialist is about to reach the bottom a few loose coins fall out and hit the metal sheet with a long clang. It's still heavy, and the risk of dropping it makes rappelling down even more nerve-wracking than the ascent. You decide to go for the smaller bag of Silver next to you.There's a pile of coins next to them and even more further in, but it'll be very risky to sneak that far. A couple of thugs are loitering around, talking trash to each other. Pulling oneself stealthily up the side of a building is tough, but a few silent huffs and puffs later- the specialist reaches an unguarded floor.But the bandits have apparently grown complacent, as their defenses have two possible entry points-One a few levels up and accessible with a rope, another by squeezing through a narrow gap. This high-rise is definitely a lair for several dozen bandits, and the lower floors are barricaded and booby-trapped to thwart and intruders. A craft person might get though and relieve the lowlifes of some of their ill gotten gains. She and her gang have taken up residence in a nearby high-rise, fortifying the lower floors. One that's gathered quite the hoard during this time of turmoil. Hopefully they help a bit to get you rolling.Scout or Scientist specialists are required for unique rewards.Ī rumor about a local bandit lord is going around. If you can trade items with the gold symbol (buy or sell), do this. Trade for resources you need, like metal. Once you find other societies, start making trade runs. Keep looking for potential scavenging sites. Mostly they dropped the health down to 22%, and I used a maintenance depot to auto-repair. In the later game, I only had one gate breach with a fortress. With the gate, bandits will be held back. Remember that wells do NOT freeze over, unlike lake production.Īfter this point it was a case of building my settlement. Later I moved to getting it from lakes, and much later the industrial ones that require power. I basically used wells and, later, drilled wells for a lot of my water. I didn't have a need for water in buildings or water storage until later. It'll get you through until you get up to improved tenements (10 person capacity instead of 3) and two-story housing. I never used crowded tents or upscaled tents. This helps you clear the map quickly.Ĭommunity: Bunk Beds => Education => Communal Living => Interior Walls. Secure Storing => Reinforced Gate => Hazmat Engineering. When you get a few specialists, send them out to settle areas to scavenge (science points are the priority FIRST, then fun boxes because of the income potential and the use in later buildings). Upgrade the Guard Posts to show the map further, and then break them down and build new ones further out. You will want to go through Handicraft to get to Bartering once you find some societies and have goods to sell. Hold off on Handicraft.įood: Skinning => Ice Fishing => Wider Piers => Hunting Crew => Survival Skills. Resources: Centralized Repairs => Metal Scavenging. Switch it up if you see a more pressing need. Maintenance depots are relatively cheap, and once you get machinery running, will be indispensable. The front gate is one place, the outhouse is another. (Also take 4 different kinds back for an achievement.)īuild maintenance depots where you have things that get polluted, or that break down easily. There's no limit to how much they can carry, so fill them up. Send the scavenger out to look for goods, but focus (when you can) on rare earth metals, components, and electronics. Send the scientist out looking for science points. Specialists will frequently show up with random groups of survivors. Choose a scientist and a scavenger at first.
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